langatator/wasm/emscripten.c

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#include "emscripten.h"
#include <stdlib.h>
#include <stdio.h>
#include <stdarg.h>
#include <string.h>
EM_JS(void, log_to_js, (char* buff, size_t len), {
log_intake(buff, len);
});
int printf_wrap(const char* format, ...) {
va_list args;
va_start(args, format);
char* out;
vsprintf(out, format, args);
char* sharedPos = (char*) malloc(strlen(out) * sizeof(char));
strcpy(sharedPos, out);
log_to_js((void*) sharedPos, strlen(out));
va_end(args);
return 1;
}
#include "../src/config.h"
#include "../src/utils.h"
#include "../src/types.h"
#include "../src/state.h"
#include "../src/line_processing.h"
struct Result {
byte type;
int data;
};
EMSCRIPTEN_KEEPALIVE
void* wasm_init_state()
{
struct StateContainer* ptr = state_init();
return (void*) ptr;
}
EMSCRIPTEN_KEEPALIVE
void* wasm_process_line(void* state, char* line)
{
struct Result* res = malloc(sizeof(struct Result));
process_line(state, line);
res->type = ((struct StateContainer*) state)->lastEvaluationType;
res->data = ((struct StateContainer*) state)->lastEvaluationResult;
return (void*) res;
}
EMSCRIPTEN_KEEPALIVE
void wasm_process_script(char* scriptLines)
{
printf_wrap("Will process script \"%s\" \n", scriptLines);
struct StateContainer* state = state_init();
process_script(state, scriptLines);
}
// very dangerous indeed
EMSCRIPTEN_KEEPALIVE
int wasm_get_type_from_ref(void* ref) {
return ((struct Result*) ref)->type;
}
EMSCRIPTEN_KEEPALIVE
int wasm_get_int_from_ref(void* ref) {
return ((struct Result*) ref)->data;
}
// EMSCRIPTEN_KEEPALIVE
// int wasm_info(char* lines)
// {
// struct StateContainer* state = state_init();
// process_script(state, lines);
// return state->lastEvaluationResult;
// }