langatator/wasm/wasm.c

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#include <stdlib.h>
#include "../src/config.h"
#define CONFIG_PRINT_METHOD PRINT_METHOD_WASM
#include "../src/utils.h"
#include "../src/types.h"
#include "../src/state.h"
#include "../src/line_processing.h"
void* wasm_init_state()
{
struct StateContainer* ptr = state_init();
return (void*) ptr;
}
void* wasm_process_line(void* state, char* line)
{
struct Result* res = malloc(sizeof(struct Result));
process_line(state, line);
res->type = ((struct StateContainer*) state)->lastEvaluationType;
res->data = ((struct StateContainer*) state)->lastEvaluationResult;
return (void*) res;
}
// very dangerous indeed
int wasm_get_type_from_ref(void* ref) {
return ((struct Result*) ref)->type;
}
int wasm_get_int_from_ref(void* ref) {
return ((struct Result*) ref)->data;
}
// EMSCRIPTEN_KEEPALIVE
// int wasm_info(char* lines)
// {
// struct StateContainer* state = state_init();
// process_script(state, lines);
// return state->lastEvaluationResult;
// }