langatator/tests/test_evaluation.c

144 lines
4.1 KiB
C

#include <stdio.h>
#include <assert.h>
#include <string.h>
#include "../src/types.h"
#include "../src/number_parsing.h"
#include "../src/utils.h"
#include "../src/evaluator.h"
#include "../src/state.h"
void test_evaluation()
{
printf("== test evaluation == \n");
struct StateContainer* state = state_init();
// test int parsing
int resVal = 0;
unsigned char resType = 0;
evaluate(state, "-4", &resVal, &resType);
assert(resType == TYPE_INT);
assert(-4 == resVal);
evaluate(state, "-(4+9)+1", &resVal, &resType);
assert(resType == TYPE_INT);
assert(-12 == resVal);
evaluate(state, "(-(8-9+5))+8", &resVal, &resType);
assert(resType == TYPE_INT);
assert(4 == resVal);
evaluate(state, "2^6", &resVal, &resType);
assert(resType == TYPE_INT);
assert(64 == resVal);
evaluate(state, "3 + 4", &resVal, &resType);
assert(resType == TYPE_INT);
assert(7 == resVal);
evaluate(state, "(2*4)+0+0", &resVal, &resType);
assert(resType == TYPE_INT);
assert(8 == resVal);
evaluate(state, "2.5-(2+0.1)", &resVal, &resType);
assert(resType == TYPE_FLOAT);
assert(float_almost_equal(0.4, get_float_from_int_rep(resVal)));
evaluate(state, "1^0 + (7*(5 +2))", &resVal, &resType);
assert(resType == TYPE_INT);
assert(50 == resVal);
evaluate(state, "- ( 0.1+ 0.3 )", &resVal, &resType);
assert(resType == TYPE_FLOAT);
assert(float_almost_equal(-0.4, get_float_from_int_rep(resVal)));
evaluate(state, "sqrt(2)-1", &resVal, &resType);
assert(resType == TYPE_FLOAT);
assert(float_almost_equal(0.41421, get_float_from_int_rep(resVal)));
evaluate(state, "(abs((0-1)*2)) + abs(2)", &resVal, &resType);
assert(resType == TYPE_INT);
assert(4 == resVal);
evaluate(state, "exp(2)-1", &resVal, &resType);
assert(resType == TYPE_FLOAT);
assert(float_almost_equal(6.389, get_float_from_int_rep(resVal)));
evaluate(state, "(cos(2)^2)+(sin(2)^2)", &resVal, &resType);
assert(resType == TYPE_FLOAT);
assert(float_almost_equal(1, get_float_from_int_rep(resVal)));
evaluate(state, "random_int(1, 100)", &resVal, &resType);
assert(resType == TYPE_INT);
printf(" - random int: %d \n", resVal);
evaluate(state, "abs(2)+abs(-2)", &resVal, &resType);
assert(resType == TYPE_INT);
assert(4 == resVal);
// testing function composition is important
evaluate(state, "abs(abs(-2))", &resVal, &resType);
assert(resType == TYPE_INT);
assert(2 == resVal);
evaluate(state, "2 = 2", &resVal, &resType);
assert(resType == TYPE_INT);
assert(1 == resVal);
evaluate(state, "2 = 3", &resVal, &resType);
assert(resType == TYPE_INT);
assert(0 == resVal);
evaluate(state, "2 = 3.2", &resVal, &resType);
assert(resType == TYPE_INT);
assert(0 == resVal);
evaluate(state, "!(2 = 3)", &resVal, &resType);
assert(resType == TYPE_INT);
assert(1 == resVal);
evaluate(state, "!! 0", &resVal, &resType);
assert(resType == TYPE_INT);
assert(0 == resVal);
evaluate(state, "(! (! 1)) + 0", &resVal, &resType);
assert(resType == TYPE_INT);
assert(1 == resVal);
evaluate(state, "!!2", &resVal, &resType);
assert(resType == TYPE_INT);
assert(1 == resVal);
evaluate(state, "1 & 1", &resVal, &resType);
assert(resType == TYPE_INT);
assert(1 == resVal);
evaluate(state, "1 & ((1+0)-1)", &resVal, &resType);
assert(resType == TYPE_INT);
assert(0 == resVal);
evaluate(state, "1 & (1 | 0)", &resVal, &resType);
assert(resType == TYPE_INT);
assert(1 == resVal);
evaluate(state, "0 > 0", &resVal, &resType);
assert(resType == TYPE_INT);
assert(0 == resVal);
evaluate(state, "-45 < 1", &resVal, &resType);
assert(resType == TYPE_INT);
assert(1 == resVal);
evaluate(state, "5 > 0", &resVal, &resType);
assert(resType == TYPE_INT);
assert(1 == resVal);
evaluate(state, "5 % 10", &resVal, &resType);
assert(resType == TYPE_INT);
assert(5 == resVal);
evaluate(state, "5.3 % 10", &resVal, &resType);
assert(resType == TYPE_FLOAT);
assert(float_almost_equal(5.3, get_float_from_int_rep(resVal)));
}