portfolio/webgl/test2/index.html

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2022-06-21 10:33:35 +00:00
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
<div>
<canvas id="glcanvas" width="512" height="512">
</canvas>
</div>
<script id="vertex-shader" type="x-shader/x-vertex">
attribute vec2 aVertexPosition;
uniform float uScalingFactor;
uniform vec2 uRotationVector;
varying vec2 uv;
void main() {
vec2 rotatedPosition = vec2(
aVertexPosition.x * uRotationVector.y +
aVertexPosition.y * uRotationVector.x,
aVertexPosition.y * uRotationVector.y -
aVertexPosition.x * uRotationVector.x
);
gl_Position = vec4(rotatedPosition * uScalingFactor, 0.0, 1.0);
uv = (aVertexPosition + vec2(1.0, 1.0)) / 2.0;
}
</script>
<script id="fragment-shader" type="x-shader/x-fragment">
#ifdef GL_ES
precision highp float;
#endif
uniform vec4 uGlobalColor;
uniform sampler2D tex;
varying vec2 uv;
void main() {
vec2 coord = vec2(uv.x, 1.0 - uv.y);
//mediump vec2 coord = vec2(gl_FragCoord.x/512.0, 1.0 - (gl_FragCoord.y/512.0));
mediump vec4 sample = texture2D(tex, coord);
gl_FragColor = vec4(sample.b, sample.r, sample.g, 1.0);
}
</script>
<script src="test2/app.js">
</script>
</body>
</html>