refactor: abstracted Joystick component with custom zones
This commit is contained in:
parent
17882b277a
commit
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5 changed files with 441 additions and 237 deletions
21
src/app.css
21
src/app.css
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@ -2,28 +2,17 @@
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@tailwind components;
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@tailwind utilities;
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body {
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background: black;
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color: white;
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}
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input {
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background-color: white;
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color:black
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color: black;
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}
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.controller-back {
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width: 10em;
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height: 10em;
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background: red;
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border-radius: 50%;
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position: relative;
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}
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.controller-joystick {
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position: absolute;
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width: 1em;
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height: 1em;
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}
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.controller-joystick-ins {
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position: relative;
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/* left: -50%; */
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@ -41,3 +30,9 @@ input {
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/* heigth: 10em; */
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background: gray;
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}
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.joystick-bank {
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display: grid;
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grid-template-columns: 50% 50%;
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height: 20em;
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}
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@ -1,21 +1,44 @@
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<script>
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function clamp(v, min, max) {
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return Math.min(Math.max(v, min), max);
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}
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function sign(x) {
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if (x == 0) { return 0; }
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if (x > 0) { return 1; }
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return -1;
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}
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import Joystick from './Joystick.svelte';
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import WebSocketService from './WebSocketService';
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import { clamp, areSameObjects } from './utils'
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import { onMount } from 'svelte';
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import Two from 'two.js';
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import WebSocketService from '$lib/WebSocketService.js'
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const realSendMode = true;
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const maxSpeed = 50;
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const buttonBindings = ['x','o','triangle','square','l1','r1','l2','r2','share','options','home','leftstickpress','rightstickpress']
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const axisBindings = ['left_joystick_x','left_joystick_y','l2','right_joystick_x','right_joystick_y','r2','cross_x','cross_y']
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const WEBSOCKET_URL = "http://localhost:1567";
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const REAL_SEND_MODE = true;
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const MAX_SPEED = 50;
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const MOTORS = ["frontLeft", "frontRight", "backLeft", "backRight"];
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const BUTTON_BINDINGS = ['x','o','triangle','square','l1','r1','l2','r2','share','options','home','leftstickpress','rightstickpress']
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const AXIS_BINDINGS = ['left_joystick_x','left_joystick_y','l2','right_joystick_x','right_joystick_y','r2','cross_x','cross_y']
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const ZONE_DIRECTIONS_MAPPING = ["E", "NE", "N", "NW", "W", "SW", "S", "SE"];
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let joystickBankEnabled = false;
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let rotationZones = [];
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let translationZones = [];
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let l2initialized;
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let gpDictState;
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let prettyGpState;
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let direction;
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let normalizedVec = {x: 0, y: 0};
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let angleFullRangeDeg = 0;
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let finalSpeed = 0;
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let inputRangesMap = Object.fromEntries(MOTORS.map(m => [m, [307, 410]]));
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let leftJoystick;
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let rightJoystick;
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let lastGpState = null;
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let currentWs = null;
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let currentGamepadIndex = -1;
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function getGamepadState(gpIndex) {
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let tmpState = navigator.getGamepads()[currentGamepadIndex];
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@ -28,111 +51,44 @@
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};
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}
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let l2initialized;
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export let gpDictState;
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export let prettyGpState;
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export let direction;
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export let normalizedVec = {x: 0, y: 0};
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export let angleFullRangeDeg = 0;
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export let finalSpeed = 0;
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export let mouseControlled;
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const zone_directions = ["E", "NE", "N", "NW", "W", "SW", "S", "SE"];
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let twoScene = null;
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let zonesGroup = null;
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let leftJoystick = {pointer: null, bg: null};
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let rightJoystick = {pointer: null, bg: null};
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let lastGpState = null;
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let currentWs = null;
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let currentGamepadIndex = -1;
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function updateRangesMap(inputRangesMap) {
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if (!currentWs) return;
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// console.log(Object.entries(inputRangesMap))
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Object.entries(inputRangesMap).map(([name, range]) => {
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console.log(name, range)
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currentWs.send(
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"set_range",
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{name, min: range[0], max: range[1]}
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)
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})
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}
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function initGamepads() {
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console.log("init gamepads");
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console.log("> Initializing gamepads...");
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window.addEventListener("gamepadconnected", (e) => {
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const gp = navigator.getGamepads()[e.gamepad.index];
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currentGamepadIndex = gp.index;
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l2initialized = false;
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console.log(`Gamepad connected at index ${gp.index}: ${gp.id} with ${gp.buttons.length} buttons, ${gp.axes.length} axes.`);
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console.log(`> Gamepad connected at index ${gp.index}: ${gp.id} with ${gp.buttons.length} buttons, ${gp.axes.length} axes.`);
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});
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window.addEventListener("gamepaddisconnected", (e) => {
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console.log(e.gamepad);
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console.log("> Gamepad disconnected!", e.gamepad);
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});
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setTimeout(() => {
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if (currentGamepadIndex === -1) {
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console.warn("> No gamepad found!");
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}
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}, 1000)
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}
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function getGamepadStateAsDict(arrayState) {
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return {
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axes: Object.fromEntries(axisBindings.map((n, i) => [n, arrayState.axes[i]])),
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buttons: Object.fromEntries(buttonBindings.map((n, i) => [n, arrayState.buttons[i]]))
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axes: Object.fromEntries(AXIS_BINDINGS.map((n, i) => [n, arrayState.axes[i]])),
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buttons: Object.fromEntries(BUTTON_BINDINGS.map((n, i) => [n, arrayState.buttons[i]]))
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}
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}
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function renderJoystick() {
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const scaleFactor = 100;
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rightJoystick.pointer.translation.x = 200 + normalizedVec.x*scaleFactor;
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rightJoystick.pointer.translation.y = 200 + normalizedVec.y*scaleFactor;
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}
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function updateNavigation(angleFullRange) {
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const intensity = Math.hypot(normalizedVec.x, normalizedVec.y)
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if (intensity == 0) {
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currentWs.send("stop_robot", {})
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zonesGroup.children.forEach(zone => {
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zone.opacity = 1
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})
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return
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}
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function getZoneDirection(angle) {
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const nbOfZones = zone_directions.length;
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const delta = 2*Math.PI/nbOfZones;
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const offset = delta/2;
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for (let i = 0; i < nbOfZones; i++) {
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let lb = i*delta+offset;
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let ub = (i+1)*delta+offset;
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// console.log(lb, angle, ub)
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if (lb >= angle && angle <= ub) {
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return zone_directions[i];
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}
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}
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return "E";
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}
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// let angleFullRange = -Math.abs(Math.acos(normalizedVec.x))*sign(Math.asin(normalizedVec.y));
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angleFullRangeDeg = angleFullRange * 180/Math.PI;
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direction = getZoneDirection(angleFullRange)
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zonesGroup.children.forEach((zone, i) => {
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if (zone_directions.indexOf(direction) == i) {
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zone.opacity = 0.5
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} else {
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zone.opacity = 1
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}
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})
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// console.log("new angle", angleFullRange * 180/Math.PI, direction)
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if (realSendMode) {
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currentWs.send(
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"set_direction",
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{"direction": direction}
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)
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}
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}
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function updateSpeed(speed) {
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// console.log("speed", speed)
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finalSpeed = clamp(speed, 0, maxSpeed)
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// set speed
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if (realSendMode) {
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currentWs.send("set_speed", {"speed": finalSpeed})
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}
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}
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function onGamepadChange(receivedState) {
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function processNewGamepadState(receivedState) {
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gpDictState = getGamepadStateAsDict(lastGpState);
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if (!l2initialized && gpDictState.axes.l2 != 0) {
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@ -141,44 +97,10 @@
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prettyGpState = JSON.stringify(gpDictState, " ", 4);
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// pre process the right joystick
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let vec = {x: gpDictState.axes.right_joystick_x, y: gpDictState.axes.right_joystick_y};
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let angle = Math.atan2(vec.y, vec.x);
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let reach = clamp(Math.hypot(vec.x, vec.y), 0, 1);
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// create the normalized vector
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normalizedVec = {x: reach*Math.cos(angle), y: reach*Math.sin(angle)};
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handleJoystickChange();
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leftJoystick.onGamepadJoystickChange(gpDictState.axes.left_joystick_x, gpDictState.axes.left_joystick_y);
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rightJoystick.onGamepadJoystickChange(gpDictState.axes.right_joystick_x, gpDictState.axes.right_joystick_y);
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}
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function handleJoystickChange() {
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let reach = Math.hypot(normalizedVec.x, normalizedVec.y);
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// convert angle that is sometimes from 0 to -180 and sometimes from 0 to 180 deg
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// to something from 0 to 360 full circle
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let angle = Math.atan2(normalizedVec.y, normalizedVec.x);
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let angleFullRange = (reach == 0) ? 0 : (angle < 0) ? -angle : Math.PI + (Math.PI - angle);
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console.log({
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angle: angle*180/Math.PI,
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angleFullRange: angleFullRange*180/Math.PI,
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reach, normalizedVec
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});
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// console.log(vec.x, vec.y, angle, angle *180/Math.PI)
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renderJoystick();
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updateNavigation(angleFullRange);
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const maxSpeed = 50;
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let speedForced = l2initialized ? Math.round(((gpDictState.axes.l2 + 1)/2)*maxSpeed) : 0;
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let speedNormal = Math.round(0.50*reach*maxSpeed);
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updateSpeed(Math.max(speedNormal, speedForced));
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}
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function areSameObjects(a, b) {
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return JSON.stringify(a) == JSON.stringify(b);
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}
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function loop() {
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if (currentGamepadIndex >= 0) {
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if (lastGpState == null || !areSameObjects(lastGpState, receivedState)) {
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// console.log("changed")
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lastGpState = receivedState;
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onGamepadChange(receivedState);
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twoScene.render();
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processNewGamepadState(receivedState);
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}
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}
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window.requestAnimationFrame(loop);
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}
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onMount(() => {
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const sceneContainer = document.getElementById("joy2");
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twoScene = new Two({}).appendTo(sceneContainer);
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rightJoystick.bg = new Two.Circle(
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200, 200, 100
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);
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twoScene.add(rightJoystick.bg);
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rightJoystick.pointer = new Two.Circle(
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200, 200, 10
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);
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rightJoystick.pointer.fill = "red";
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rightJoystick.pointer.stroke = "rgba(0, 0, 0, 0.25)";
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let nbOfZones = 8;
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let delta = 2*Math.PI/nbOfZones;
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let offset = delta/2;
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zonesGroup = new Two.Group();
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for (var i = 0; i < nbOfZones; i++) {
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let arc = new Two.ArcSegment(
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200, 200, 0, 100,
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-i*delta+offset, -(i+1)*delta+offset
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);
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arc.fill = "green";
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zonesGroup.add(arc);
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function updateNavigation(angle, distance, zoneIndex) {
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if (distance == 0) {
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currentWs.send("stop_robot", {})
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return
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}
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let mousePointer = new Two.Circle(0, 0, 4);
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angleFullRangeDeg = angle * 180/Math.PI;
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normalizedVec = {x: distance*Math.cos(angle), y: distance*Math.sin(angle)}
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twoScene.add(zonesGroup);
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twoScene.add(rightJoystick.pointer);
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twoScene.add(mousePointer);
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// update the translation direction
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direction = ZONE_DIRECTIONS_MAPPING[zoneIndex];
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currentWs.send(
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"set_direction",
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{"direction": direction}
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)
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twoScene.render();
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// update the speed
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// TODO: Have the speed overwrite by non-gamepad users
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let speedForced = l2initialized ? Math.round(((gpDictState.axes.l2 + 1)/2)*MAX_SPEED) : 0;
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let speedNormal = Math.round(0.50*distance*MAX_SPEED);
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let speed = Math.max(speedNormal, speedForced);
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finalSpeed = clamp(speed, 0, MAX_SPEED);
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let controller_index = 0;
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currentWs.send("set_speed", {"speed": finalSpeed});
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}
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function generateTranslationZones() {
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let nbOfZones = 8;
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let delta = 2*Math.PI/nbOfZones;
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let offset = -delta/2;
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let zones = [];
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for (var i = 0; i < nbOfZones; i++) {
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zones.push({
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from: i*delta+offset,
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to: (i+1)*delta+offset
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});
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}
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return zones;
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}
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onMount(() => {
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translationZones = generateTranslationZones();
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rotationZones = [
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{ from: -(6/8)*Math.PI, to: -(2/8)*Math.PI },
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{ to: (6/8)*Math.PI, from: (2/8)*Math.PI },
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]
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initGamepads();
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currentWs = new WebSocketService("http://192.168.1.128:1567");
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// setup websocket
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currentWs = new WebSocketService(WEBSOCKET_URL);
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currentWs.isEnabled = REAL_SEND_MODE;
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currentWs.start()
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currentWs.on('connectionUpdated', 'connection', e => {
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console.log(e.detail);
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});
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// handle mouse events
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sceneContainer.onmousemove = (e) => {
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if (!mouseControlled) {
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return;
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}
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console.log(e);
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let rect = sceneContainer.getBoundingClientRect();
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let x = e.clientX - rect.left;
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let y = e.clientY - rect.top;
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mousePointer.translation.x = x;
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mousePointer.translation.y = y;
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// compute the position inside the circle
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let circle = {x: 200, y: 200, radius: 100};
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let relVec = {x: x-circle.x, y: y-circle.y};
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// console.log("rel circle", relVec);
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if (Math.hypot(relVec.x, relVec.y) < 2*circle.radius) {
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// console.log("inside circle")
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let vec = {x: relVec.x/circle.radius, y: relVec.y/circle.radius};
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let angle = Math.atan2(vec.y, vec.x);
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let reach = clamp(Math.hypot(vec.x, vec.y), 0, 1);
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normalizedVec = {x: reach*Math.cos(angle), y: reach*Math.sin(angle)};
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handleJoystickChange();
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}
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twoScene.render();
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}
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sceneContainer.onmousedown = () => {
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mouseControlled = true;
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mousePointer.opacity = 1;
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}
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sceneContainer.onmouseup = () => {
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mouseControlled = false;
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normalizedVec = {x: 0, y: 0};
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handleJoystickChange();
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mousePointer.opacity = 0;
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twoScene.render();
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}
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joystickBankEnabled = true;
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loop();
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})
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function onLeftJoystickChange({ angle, distance, zone }) {
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console.log("onLeftJoystickChange", angle, distance, zone);
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}
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function onRightJoystickChange({ angle, distance, zone }) {
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updateNavigation(angle, distance, zone);
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console.log("onRightJoystickChange", angle, distance, zone);
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// updateSpeed(distance);
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// updateNavigation(angle);
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}
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$: updateRangesMap(inputRangesMap);
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</script>
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<h2>Controller</h2>
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<div class="grid grid-cols-2">
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<div>
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<h2>Robot Controller</h2>
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<pre>
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angle: {angleFullRangeDeg.toFixed(2)} deg
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dir: {direction}
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speed: {finalSpeed}
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vec: {normalizedVec.x.toFixed(4)} {normalizedVec.y.toFixed(4)}
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</pre>
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<pre style="opacity: 0.6">joystick: {prettyGpState}</pre>
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<pre style="opacity: 0.6; font-size: 0.5em">joystick: {prettyGpState}</pre>
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</div>
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<div>
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<!-- <div class="controller-back"> -->
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<!-- <div id="joy" class="controller-joystick"> -->
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<!-- <div class="controller-joystick-ins"></div> -->
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<!-- </div> -->
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<!-- </div> -->
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<div id="joy2">
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{#if joystickBankEnabled}
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<div class="joystick-bank">
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<!-- <div id="joy1"> -->
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<!-- </div> -->
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<!-- <div style="opacity: 0.5" id="joy2"> -->
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<!-- </div> -->
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<Joystick
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zonesDescriptions={rotationZones}
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onPositionChangeCallback={onLeftJoystickChange}
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bind:this={leftJoystick}
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/>
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<Joystick
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zonesDescriptions={translationZones}
|
||||
onPositionChangeCallback={onRightJoystickChange}
|
||||
bind:this={rightJoystick}
|
||||
/>
|
||||
</div>
|
||||
{/if}
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<h3>Range settings</h3>
|
||||
<div class="grid grid-cols-2">
|
||||
<div>frontLeft:</div>
|
||||
<div class="grid grid-cols-2">
|
||||
<input type="number" bind:value={inputRangesMap['frontLeft'][0]} />
|
||||
<input type="number" bind:value={inputRangesMap['frontLeft'][1]} />
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid grid-cols-2">
|
||||
<div>frontRight:</div>
|
||||
<div class="grid grid-cols-2">
|
||||
<input type="number" bind:value={inputRangesMap['frontRight'][0]} />
|
||||
<input type="number" bind:value={inputRangesMap['frontRight'][1]} />
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid grid-cols-2">
|
||||
<div>backLeft:</div>
|
||||
<div class="grid grid-cols-2">
|
||||
<input type="number" bind:value={inputRangesMap['backLeft'][0]} />
|
||||
<input type="number" bind:value={inputRangesMap['backLeft'][1]} />
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid grid-cols-2">
|
||||
<div>backRight:</div>
|
||||
<div class="grid grid-cols-2">
|
||||
<input type="number" bind:value={inputRangesMap['backRight'][0]} />
|
||||
<input type="number" bind:value={inputRangesMap['backRight'][1]} />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
|
230
src/lib/Joystick.svelte
Normal file
230
src/lib/Joystick.svelte
Normal file
|
@ -0,0 +1,230 @@
|
|||
<script>
|
||||
import { onMount } from 'svelte';
|
||||
import Two from 'two.js';
|
||||
import { sign, clamp } from './utils'
|
||||
|
||||
export let onPositionChangeCallback = (angle, distance) => {};
|
||||
// list of the zones, defined by their start angle, their end angle and an optional identifier
|
||||
export let zonesDescriptions = [];
|
||||
|
||||
const BUTTON_BINDINGS = ['x','o','triangle','square','l1','r1','l2','r2','share','options','home','leftstickpress','rightstickpress']
|
||||
const AXIS_BINDINGS = ['left_joystick_x','left_joystick_y','l2','right_joystick_x','right_joystick_y','r2','cross_x','cross_y']
|
||||
|
||||
let joystickCircleX = 130;
|
||||
let joystickCircleY = 130;
|
||||
let joystickCircleRad = 100;
|
||||
|
||||
let joystickContainer;
|
||||
let twoScene = null;
|
||||
|
||||
// two.js elements
|
||||
let zonesGroup = null;
|
||||
let joystickGroup = null;
|
||||
let joystickBack = null;
|
||||
let joystickPointer = null;
|
||||
let mousePointer = null;
|
||||
|
||||
let currentGamepadIndex = -1;
|
||||
let normalizedVec = {x: 0, y: 0};
|
||||
|
||||
let mouseControlled = false;
|
||||
|
||||
export function onGamepadJoystickChange(x, y) {
|
||||
// pre process the right joystick
|
||||
let angle = Math.atan2(y, x);
|
||||
let reach = clamp(Math.hypot(x, y), 0, 1);
|
||||
|
||||
// create the normalized vector
|
||||
normalizedVec = {x: reach*Math.cos(angle), y: reach*Math.sin(angle)};
|
||||
handleJoystickChange()
|
||||
}
|
||||
|
||||
function renderJoystick() {
|
||||
joystickPointer.translation.x = normalizedVec.x*joystickCircleRad;
|
||||
joystickPointer.translation.y = normalizedVec.y*joystickCircleRad;
|
||||
twoScene.render();
|
||||
}
|
||||
|
||||
// get the index of the zone currently pointed by the pointer
|
||||
function getZoneFromAngle(angle) {
|
||||
for (var i = 0; i < zonesDescriptions.length; i++) {
|
||||
let zone = zonesDescriptions[i];
|
||||
if (angle >= zone.from && angle <= zone.to) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
function handleJoystickChange() {
|
||||
// distance between 0 and 1
|
||||
let reach = Math.hypot(normalizedVec.x, normalizedVec.y);
|
||||
// convert angle that is sometimes from 0 to -180 and sometimes from 0 to 180 deg
|
||||
// to something from 0 to 360 full circle
|
||||
let angle = Math.atan2(normalizedVec.y, normalizedVec.x);
|
||||
let angleFullRange = (reach == 0) ? 0 : (angle < 0) ? -angle : Math.PI + (Math.PI - angle);
|
||||
|
||||
console.log('infos in degs', {
|
||||
angle: angle*180/Math.PI,
|
||||
angleFullRange: angleFullRange*180/Math.PI,
|
||||
reach, normalizedVec
|
||||
});
|
||||
|
||||
let selectedZoneIndex = -1;
|
||||
|
||||
if (reach == 0) {
|
||||
zonesGroup.children.forEach(zone => {
|
||||
zone.opacity = 1
|
||||
})
|
||||
}
|
||||
if (reach > 0) {
|
||||
selectedZoneIndex = getZoneFromAngle(angleFullRange)
|
||||
zonesGroup.children.forEach((zone, i) => {
|
||||
zone.opacity = (i === selectedZoneIndex) ? 0.5 : 1;
|
||||
})
|
||||
}
|
||||
|
||||
renderJoystick()
|
||||
onPositionChangeCallback({
|
||||
angle: angleFullRange,
|
||||
distance: reach,
|
||||
zone: selectedZoneIndex
|
||||
})
|
||||
}
|
||||
|
||||
function resizeScene() {
|
||||
if (!joystickContainer) return null
|
||||
|
||||
constructScene()
|
||||
}
|
||||
|
||||
function constructScene() {
|
||||
joystickContainer.innerHTML = '';
|
||||
console.log("construct scene");
|
||||
|
||||
let rect = joystickContainer.getBoundingClientRect()
|
||||
let [width, height] = [rect.width, rect.height];
|
||||
|
||||
twoScene = new Two({
|
||||
width, height
|
||||
}).appendTo(joystickContainer);
|
||||
twoScene.renderer.domElement.style.background = 'rgba(0, 0, 0, 0.1)';
|
||||
|
||||
joystickGroup = new Two.Group();
|
||||
joystickGroup.translation.x = width/2;
|
||||
joystickGroup.translation.y = height/2;
|
||||
|
||||
joystickBack = new Two.Circle(
|
||||
0, 0, joystickCircleRad
|
||||
);
|
||||
joystickBack.fill = "rgba(236, 240, 241,1.0)";
|
||||
joystickBack.stroke = "rgba(52, 73, 94,1.0)";
|
||||
|
||||
joystickPointer = new Two.Circle(
|
||||
0, 0, 10
|
||||
);
|
||||
joystickPointer.fill = "rgba(231, 76, 60, 0.8)";
|
||||
joystickPointer.stroke = "rgba(44, 62, 80, 0.5)";
|
||||
joystickPointer.linewidth = 2;
|
||||
|
||||
let nbOfZones = 8;
|
||||
let delta = 2*Math.PI/nbOfZones;
|
||||
let offset = delta/2;
|
||||
|
||||
zonesGroup = new Two.Group();
|
||||
let zonesLabelGroups = new Two.Group();
|
||||
zonesDescriptions.forEach((zone, index) => {
|
||||
let arc = new Two.ArcSegment(
|
||||
0, 0, 0, joystickCircleRad,
|
||||
-zone.from, -zone.to
|
||||
);
|
||||
let a = (-zone.from + -zone.to)/2;
|
||||
const b = 1.2;
|
||||
zonesLabelGroups.add(new Two.Text(
|
||||
`${index}`,
|
||||
joystickCircleRad*b*Math.cos(a), joystickCircleRad*b*Math.sin(a)
|
||||
))
|
||||
arc.fill = "rgba(41, 128, 185,1.0)";
|
||||
arc.stroke = "rgba(44, 62, 80,1.0)"
|
||||
zonesGroup.add(arc);
|
||||
})
|
||||
|
||||
mousePointer = new Two.Circle(0, 0, 4);
|
||||
mousePointer.opacity = 0;
|
||||
|
||||
joystickGroup.add(joystickBack);
|
||||
joystickGroup.add(zonesGroup);
|
||||
joystickGroup.add(zonesLabelGroups);
|
||||
joystickGroup.add(joystickPointer);
|
||||
|
||||
// marker to test for position
|
||||
// joystickGroup.add(new Two.Circle(0, 0, 5));
|
||||
|
||||
twoScene.add(joystickGroup);
|
||||
twoScene.add(mousePointer);
|
||||
|
||||
twoScene.render();
|
||||
}
|
||||
|
||||
onMount(() => {
|
||||
console.log('zonesDescriptions', zonesDescriptions);
|
||||
|
||||
let resizeObserver = (new ResizeObserver(() => resizeScene()));
|
||||
resizeObserver.observe(joystickContainer);
|
||||
|
||||
constructScene();
|
||||
|
||||
function disableMouse() {
|
||||
mouseControlled = false;
|
||||
normalizedVec = {x: 0, y: 0};
|
||||
handleJoystickChange();
|
||||
mousePointer.opacity = 0;
|
||||
twoScene.render();
|
||||
}
|
||||
|
||||
// handle mouse events
|
||||
joystickContainer.onmousemove = (e) => {
|
||||
if (!mouseControlled) {
|
||||
return;
|
||||
}
|
||||
// console.log(e);
|
||||
let rect = joystickContainer.getBoundingClientRect();
|
||||
let x = e.clientX - rect.left;
|
||||
let y = e.clientY - rect.top;
|
||||
mousePointer.translation.x = x;
|
||||
mousePointer.translation.y = y;
|
||||
// compute the position inside the circle
|
||||
let circle = {
|
||||
x: joystickGroup.translation.x,
|
||||
y: joystickGroup.translation.y,
|
||||
radius: joystickCircleRad
|
||||
};
|
||||
let relVec = {x: x-circle.x, y: y-circle.y};
|
||||
|
||||
// console.log("rel circle", relVec);
|
||||
// if (Math.hypot(relVec.x, relVec.y) < 2*circle.radius) {
|
||||
// console.log("inside circle")
|
||||
let vec = {x: relVec.x/circle.radius, y: relVec.y/circle.radius};
|
||||
let angle = Math.atan2(vec.y, vec.x);
|
||||
let reach = clamp(Math.hypot(vec.x, vec.y), 0, 1);
|
||||
normalizedVec = {x: reach*Math.cos(angle), y: reach*Math.sin(angle)};
|
||||
handleJoystickChange();
|
||||
// }
|
||||
|
||||
twoScene.render();
|
||||
}
|
||||
joystickContainer.onmousedown = () => {
|
||||
mouseControlled = true;
|
||||
mousePointer.opacity = 1;
|
||||
}
|
||||
joystickContainer.onmouseup = () => {
|
||||
disableMouse();
|
||||
}
|
||||
joystickContainer.onmouseleave = () => {
|
||||
disableMouse();
|
||||
}
|
||||
})
|
||||
</script>
|
||||
|
||||
<div bind:this={joystickContainer} class="joystick-container">
|
||||
</div>
|
|
@ -16,6 +16,7 @@ export default class WebSocketService extends EventTarget {
|
|||
}
|
||||
|
||||
/* Various other things */
|
||||
this.isEnabled = true
|
||||
this.recovery = false
|
||||
this.isConnected = false
|
||||
this.handlersList = []
|
||||
|
@ -119,7 +120,7 @@ export default class WebSocketService extends EventTarget {
|
|||
|
||||
send(cmd, args = {}) {
|
||||
const payload = {cmd, args};
|
||||
if (!this.ws.readyState) {
|
||||
if (!this.ws.readyState || !this.ws.isEnabled) {
|
||||
console.log("Would have sent", payload)
|
||||
return
|
||||
}
|
||||
|
|
27
src/lib/utils.ts
Normal file
27
src/lib/utils.ts
Normal file
|
@ -0,0 +1,27 @@
|
|||
/**
|
||||
* Return the clamped value of a number in a bounded interval
|
||||
*/
|
||||
export function clamp(v: number, min: number, max: number): number {
|
||||
return Math.min(Math.max(v, min), max);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the sign as integer of a number
|
||||
*/
|
||||
export function sign(x: number): number {
|
||||
if (x == 0) {
|
||||
return 0;
|
||||
}
|
||||
if (x > 0) {
|
||||
return 1;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Crude way to tell if two objects are the same
|
||||
*/
|
||||
export function areSameObjects(a: any, b: any): boolean {
|
||||
return JSON.stringify(a) == JSON.stringify(b);
|
||||
}
|
||||
|
Loading…
Reference in a new issue