fix: zones bugs and adapted to real world use
This commit is contained in:
parent
acefcb0cd8
commit
a4b322b865
4 changed files with 93 additions and 18 deletions
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@ -5,7 +5,8 @@
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import { onMount } from 'svelte';
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import { onMount } from 'svelte';
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const WEBSOCKET_URL = "http://localhost:1567";
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// const WEBSOCKET_URL = "http://localhost:1567";
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const WEBSOCKET_URL = "http://192.168.1.128:1567";
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const REAL_SEND_MODE = true;
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const REAL_SEND_MODE = true;
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const MAX_SPEED = 50;
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const MAX_SPEED = 50;
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const MOTORS = ["frontLeft", "frontRight", "backLeft", "backRight"];
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const MOTORS = ["frontLeft", "frontRight", "backLeft", "backRight"];
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@ -16,12 +17,14 @@
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const ZONE_DIRECTIONS_MAPPING = ["E", "NE", "N", "NW", "W", "SW", "S", "SE"];
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const ZONE_DIRECTIONS_MAPPING = ["E", "NE", "N", "NW", "W", "SW", "S", "SE"];
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let joystickBankEnabled = false;
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let joystickBankEnabled = false;
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let navigationEnabled = true;
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let rotationZones = [];
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let rotationZones = [];
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let translationZones = [];
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let translationZones = [];
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let l2initialized;
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let l2initialized;
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let gpDictState;
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let lastGpDictState;
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let newGpDictState;
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let prettyGpState;
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let prettyGpState;
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let direction;
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let direction;
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@ -88,17 +91,54 @@
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}
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}
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}
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}
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function processNewGamepadState(receivedState) {
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function getValueInDict(dict, keys) {
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gpDictState = getGamepadStateAsDict(lastGpState);
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if (keys.length == 0) {
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return dict;
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}
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return getValueInDict(dict[keys[0]], keys.slice(1))
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}
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if (!l2initialized && gpDictState.axes.l2 != 0) {
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function hasGpChange(paths) {
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// return true if any of the paths has changed (dot separated)
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if (!lastGpDictState || !newGpDictState) { return true; }
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return paths.some(path => {
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let keys = path.split('.')
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return getValueInDict(lastGpDictState, keys) !== getValueInDict(newGpDictState, keys)
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})
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}
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function processNewGamepadState() {
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console.log(lastGpDictState, newGpDictState)
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if (!l2initialized && newGpDictState.axes.l2 != 0) {
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l2initialized = true;
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l2initialized = true;
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}
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}
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prettyGpState = JSON.stringify(gpDictState, " ", 4);
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prettyGpState = JSON.stringify(newGpDictState, " ", 4);
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leftJoystick.onGamepadJoystickChange(gpDictState.axes.left_joystick_x, gpDictState.axes.left_joystick_y);
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if (newGpDictState.buttons.o.pressed) {
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rightJoystick.onGamepadJoystickChange(gpDictState.axes.right_joystick_x, gpDictState.axes.right_joystick_y);
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navigationEnabled = !navigationEnabled;
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console.log("Navigation enabled", navigationEnabled);
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currentWs.send("stop_robot", {});
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return;
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}
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if (newGpDictState.buttons.x.pressed) {
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// one time action
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console.log("Stop robot action");
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currentWs.send("stop_robot", {});
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}
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if (hasGpChange(['axes.left_joystick_x', 'axes.left_joystick_y'])) {
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leftJoystick.onGamepadJoystickChange(
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newGpDictState.axes.left_joystick_x,
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newGpDictState.axes.left_joystick_y
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);
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}
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if (hasGpChange(['axes.right_joystick_x', 'axes.right_joystick_y'])) {
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rightJoystick.onGamepadJoystickChange(
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newGpDictState.axes.right_joystick_x,
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newGpDictState.axes.right_joystick_y
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);
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}
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}
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}
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@ -109,14 +149,19 @@
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// console.log(lastGpState == receivedState, lastGpState, JSON.stringify(lastGpState), JSON.stringify(receivedState))
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// console.log(lastGpState == receivedState, lastGpState, JSON.stringify(lastGpState), JSON.stringify(receivedState))
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if (lastGpState == null || !areSameObjects(lastGpState, receivedState)) {
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if (lastGpState == null || !areSameObjects(lastGpState, receivedState)) {
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// console.log("changed")
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// console.log("changed")
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lastGpDictState = newGpDictState;
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newGpDictState = getGamepadStateAsDict(receivedState);
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processNewGamepadState();
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lastGpState = receivedState;
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lastGpState = receivedState;
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processNewGamepadState(receivedState);
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}
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}
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}
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}
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window.requestAnimationFrame(loop);
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window.requestAnimationFrame(loop);
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}
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}
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function updateNavigation(angle, distance, zoneIndex) {
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function updateNavigation(angle, distance, zoneIndex) {
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if (!navigationEnabled) {
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return
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}
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if (distance == 0) {
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if (distance == 0) {
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currentWs.send("stop_robot", {})
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currentWs.send("stop_robot", {})
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return
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return
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@ -134,7 +179,7 @@
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// update the speed
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// update the speed
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// TODO: Have the speed overwrite by non-gamepad users
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// TODO: Have the speed overwrite by non-gamepad users
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let speedForced = l2initialized ? Math.round(((gpDictState.axes.l2 + 1)/2)*MAX_SPEED) : 0;
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let speedForced = l2initialized ? Math.round(((newGpDictState.axes.l2 + 1)/2)*MAX_SPEED) : 0;
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let speedNormal = Math.round(0.50*distance*MAX_SPEED);
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let speedNormal = Math.round(0.50*distance*MAX_SPEED);
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let speed = Math.max(speedNormal, speedForced);
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let speed = Math.max(speedNormal, speedForced);
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finalSpeed = clamp(speed, 0, MAX_SPEED);
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finalSpeed = clamp(speed, 0, MAX_SPEED);
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@ -159,8 +204,8 @@
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onMount(() => {
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onMount(() => {
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translationZones = generateTranslationZones();
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translationZones = generateTranslationZones();
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rotationZones = [
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rotationZones = [
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{ from: -(6/8)*Math.PI, to: -(2/8)*Math.PI },
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{ from: Math.PI/2+ -(6/8)*Math.PI, to: Math.PI/2+ -(2/8)*Math.PI },
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{ to: (6/8)*Math.PI, from: (2/8)*Math.PI },
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{ to: Math.PI/2+ (6/8)*Math.PI, from: Math.PI/2+ (2/8)*Math.PI },
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]
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]
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initGamepads();
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initGamepads();
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@ -180,14 +225,30 @@
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function onLeftJoystickChange({ angle, distance, zone }) {
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function onLeftJoystickChange({ angle, distance, zone }) {
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console.log("onLeftJoystickChange", angle, distance, zone);
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console.log("onLeftJoystickChange", angle, distance, zone);
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if (distance == 0) {
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currentWs.send("stop_robot", {})
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return
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}
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if (zone == 1) {
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// up
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currentWs.send("set_rotation", {"rotation": "CW"});
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}
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if (zone == 0) {
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// down
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// rotation
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currentWs.send("set_rotation", {"rotation": "ACW"});
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}
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let speedForced = l2initialized ? Math.round(((newGpDictState.axes.l2 + 1)/2)*MAX_SPEED) : 0;
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let speedNormal = Math.round(0.50*distance*MAX_SPEED);
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let speed = Math.max(speedNormal, speedForced);
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finalSpeed = clamp(speed, 0, MAX_SPEED);
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currentWs.send("set_speed", {"speed": finalSpeed});
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}
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}
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function onRightJoystickChange({ angle, distance, zone }) {
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function onRightJoystickChange({ angle, distance, zone }) {
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updateNavigation(angle, distance, zone);
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console.log("onRightJoystickChange", angle, distance, zone);
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console.log("onRightJoystickChange", angle, distance, zone);
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updateNavigation(angle, distance, zone);
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// updateSpeed(distance);
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// updateNavigation(angle);
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}
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}
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$: updateRangesMap(inputRangesMap);
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$: updateRangesMap(inputRangesMap);
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@ -49,12 +49,22 @@
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function getZoneFromAngle(angle) {
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function getZoneFromAngle(angle) {
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for (var i = 0; i < zonesDescriptions.length; i++) {
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for (var i = 0; i < zonesDescriptions.length; i++) {
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let zone = zonesDescriptions[i];
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let zone = zonesDescriptions[i];
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// handle the special last zone with negative from
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if (zone.from < 0) {
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zone.from = 2*Math.PI+zone.from
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if (angle >= zone.from) {
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return i;
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}
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}
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if (angle >= zone.from && angle <= zone.to) {
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if (angle >= zone.from && angle <= zone.to) {
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return i;
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return i;
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}
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}
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}
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}
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if (angle >= zonesDescriptions[0].from || angle <= zonesDescriptions[0].to) {
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return 0;
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return 0;
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}
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}
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return -1;
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}
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function handleJoystickChange() {
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function handleJoystickChange() {
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// distance between 0 and 1
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// distance between 0 and 1
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@ -64,6 +64,7 @@ export default class WebSocketService extends EventTarget {
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}
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}
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this.isConnected = false
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this.isConnected = false
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this.recovery = true
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this.recovery = true
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console.log("retrying in 1000ms")
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setTimeout(this.start.bind(this), 1000)
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setTimeout(this.start.bind(this), 1000)
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}
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}
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}
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}
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@ -120,7 +121,7 @@ export default class WebSocketService extends EventTarget {
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send(cmd, args = {}) {
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send(cmd, args = {}) {
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const payload = {cmd, args};
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const payload = {cmd, args};
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if (!this.ws.readyState || !this.ws.isEnabled) {
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if (!this.ws.readyState || !this.isEnabled) {
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console.log("Would have sent", payload)
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console.log("Would have sent", payload)
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return
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return
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}
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}
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3
src/styles/app.scss
Normal file
3
src/styles/app.scss
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@ -0,0 +1,3 @@
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body {
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background: red;
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}
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